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![]() Joined: 2018-06-05 Points: 0 | ![]() What about the rebalanced dungeons? How do the changes keep the difficulty fair while still rewarding players? Every dungeon in TERA serves a purpose, whether it’s introducing new players to team dynamics at level 20, or speeding you along to finer gear at max level. With the addition of last year’s progressive enchanting system, we were capable to give players that gear as soon as they reach level 65, which also let us to retune dungeon content that players were skipping into difficult and relevant end-game experiences. As you stated, challenge versus reward is something our developers take very seriously, and when we take a dungeon out of the mix, it’s always with a goal to present it with new and progressed mechanics, and more worthwhile gameplay.
When is the next major content expansion for TERA? When will we see new stories, quests and continents? Every content release moves the needle a little bit farther, but to your larger question all I’ll say for now is: Keep Looking Up.
What do you think of bringing TERA to consoles specially with how successful games like Neverwinter have been? We’ve had our eyes set on a console release for some time now, however, our priority has always been making TERA the best game it can be. Moving to Steam was an essential first step, because it helped us estimate the impact a wider fan base would have on our servers and also the TERA play environment. With the things we learned there, consoles were the next logical decision, but we didn’t want to rush in poorly-prepared. So we took a few years to get our business plan agreed with the wishes of the players, while revamping TERA from scratch with consoles in mind. We like the final result, and we think that players will too.
More news about TERA will be announced soon, keep your eyes here to get know the last info of TERA ITEM at first time, also cheap TERA gold will be offered at AOAUE.COM, stay tuned! |
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